reflecthlsl

Reflectionworksaccordingthesimplerulethatangleofincidenceequalsangleofreflection.Althoughtherearenoanglesintheformula-allthenecessary ...,2009年8月6日—HLSLCubeMapping+Reflect·HLSL实现的立方体环境贴图,和中间物体的窝里反射.有供于学习.,Thisfunctioncalculatesthereflectionvectorusingthefollowingformula:v=i-2*n*dot(in).Type ...,2020年8月19日—Returnsareflectionvectorusinganincidentrayandasurfacenorma...

Reflect and Refract Functions

Reflection works according the simple rule that angle of incidence equals angle of reflection. Although there are no angles in the formula - all the necessary ...

HLSL的应用—反射环境映射转载

2009年8月6日 — HLSLCubeMapping+Reflect · HLSL 实现的立方体环境贴图,和中间物体的窝里反射.有供于学习.

win32desktop-srcdirect3dhlsldx-graphics-hlsl

This function calculates the reflection vector using the following formula: v = i - 2 * n * dot(i n) . Type ...

reflect

2020年8月19日 — Returns a reflection vector using an incident ray and a surface normal. ret reflect(i, n). Parameters. Item, Description. i

Shader Reflection using the DirectX Shader Compiler

2022年11月23日 — With shader reflection, you can make changes just in your shader, and automate root signature creation . Using the DirectX Shader Compiler ( ...

[HLSL] Reflect function and specular light.

2009年12月29日 — [HLSL] Reflect function and specular light. Graphics and GPU Programming Programming. Started by Spa8nky ...

Source - Graphics

Graphics: HLSL. HLSLShaderFactory is a system that allows you to compile and reflect HLSL programs. The classes listed here store information about objects ...

Shader实验室:reflect函数

2020年7月1日 — reflect函数除了用于光照计算,在实现光滑表面或水面等效果时加上反射,可以使画面效果得到较大的提升。不管是glsl还是hlsl或是cg都有在其自己的着色语言 ...